


Move like a mouse and stay along the edges of each war zone to minimize the chance of getting mobbed. You always want to knock away from a nearby mob, which is often away from the red zone you’re in or against a wall. If you're headed over to another mob, you have time to reposition. Once an enemy has been launched into the air, also pay attention to the direction you’re knocking them. Use an AoE to CC the group and go uppercut happy on the weakest one until knockout. You'll often get mobbed by 3 or more, but you can survive each node by continuously knocking them up. Not all missions are head on battles! Some are easier when approaching with stealth and other non-combat skills.Īlmost all adds you face in these missions are vulnerable to repeated uppercuts. Something else I've noticed about these missions is that if you're facing an add that seems to have way more health than others, a red flag should go off that you're missing a detail with the battlefield configuration. Naturally all bosses have full mechanics on and none that I have come across are programmed incorrectly (like in GuS). However you should still look for the opportunities because a counter results in more damage and a knockdown opens up the window for a good combo.

This means that the adds will be vulnerable to counters, but you are immune to theirs. It's pretty consistent in these dailies that adds have limited counter mechanics and bosses have full mechanics on. Try to attack the ones on level ground rather than a slope, especially if you can't fly. To survive this area, you have to get used to picking your nodes wisely. The City Hall zone is probably the tightest packed daily quest area in the game, surpassing T4 Steelworks and T5 Envy on the “mob-o-meter.” Not only do you have to worry about red dots around you, but also above and below because of flying enemies and the sloping landscape. As you know, the SC will help with weapon knockdowns as well as activate your "oh sh**" loadout! Also, if it's still in your schedule, just rip through the 3 AF dailies before coming here to build SC and pickup 3 quick MoFs. The idea is to build supercharge with the easier mission for use in the harder one. This will vary from player to player after a first pass at each. My recommendation is to do them in order of difficulty. You don't need to consider crossovers as in Gotham Under Siege. With 2 dailies each day, you will get one Star Sapphire mission along with either a Red OR Orange one.
